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Sunday, 10 July 2016

A Personal Game Diagram

So this is a short diagram I've developed based on experience. When creating a game, these are the three keys that you have to consider: Knowledge, logic, and the most important is the creativity. When you make a game, what comes to mind? A shooter platform with zombies, an 2D fighting game with sweet graphics, or a simple game that gives off strategy.

That's where creativity comes in. Creativity is a where people usually start. The problem is that creativity doesn't come to people much. There is a certain time where creativity just kicks in and if someone disturbs them, they just forget. I'll give you an example:
"I'm thinking something good. I think this would make a great story. I finally got the urge to write a story!!!"
"Ricardo, wash the dishes!!!!"
"... sweet mother of pearl, I forgot!!!. Oh wait, no one is around... SON OF A -"

Get my point? Even so, with creativity, they think what game they want to do, visualize it, and imagine more eventually craving it to be a game.

With craving cames logic. This is the stage when after you have done the story (or what others call the storyboarding) you will be building how to achieve such goals. This is the tricky part, because if one logic is unorthodox then the whole mechanism(mechanics) falls down. I'll get you an example: You are trying to make a call through the phone, what do you do FIRST?
a.) Tap the call button
b.) Find or input the phone number
c.) Turn the phone on.

And the correct answer is d.) charge your phone. The D is always the answer. This applies not only on that situation but also through your editing softwares like which sound to make first, which image to edit first, which levels to design first?

Which one should you start first? That would be based on your knowledge. Knowledge are the lessons, studies that you obtained that would help create your game and limit on the resources that you would use. This is the time when you are done with the creativity, done with the logic, and now figuring out how to perform those specific mechanics, getting the flow of the story, and also where the coding starts. What, you think I'm going to give an example? Hahaha yeah. I will: You need to learn java to make a calculator in which a calculator has the logic inside already. DONE

The diagram is not always like that though. It is still a matter of perspective. Because for one, I seldomly start of with logic. Times like these, when no one is helping you, no one seems to care and time goes really fast, you just had to do it yourself. Seldomly? I'll show you why I start off with the other keys first.

Logic: (The How to play the game)
- What you think in logic, you will have to do it in knowledge.
- What you think in logic, may or may not make the story good.

Creativity: (The What is the game)
- A not too complex story will make a lot of logic and the knowledge done will be fewer.
- A too complex story will make the logic harder but not that much. still, the amount of logic will make the knowledge harder.

Knowledge: (The How to do the game)
- Limits logic
- Limits creativity
- Good for making fast games
- Bad for people not wanting to have fun games based on your limits.

Sometimes you go by Creativity>Knowledge>Creativity>Logic>Knowledge>etc.

This is like a Domino. You changed one of the keys and the whole thing falls down and then you've got to put them all back together again to get the right algorithm. But life is like that. It doesn't matter where you start or how many times you change part of your lives. What you do with your life is your game now.

P.S. I did this because some people just disturb me on the wrong time -_-

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